帕姆·尼科尔斯,澳大利亚新南威尔士州悉尼的设计师
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Pam Nicholls

验证专家  in Design

Designer

Location
悉尼,新南威尔士,澳大利亚
至今成员总数
2020年1月21日

帕姆曾为雅虎等客户工作过!, 电子艺界, Ubisoft, DreamWorks, Hasbro, Mercedes-Benz, and SiriusXM. She has shipped 20+ applications and video games across multiple platforms, including directing an AR application's branding and UX design with an 8-member distributed team over six months. Pam has also driven new product design and culture development, including assembling and mentoring cross-functional team members.

Portfolio

工作经验

UX Designer

2023 - 2023
马克斯普朗克研究所-美因
  • Audited an online game designed for researching human behavior and AI.
  • Designed a high-level onboarding flow to increase player retention.
  • 为所需的可交付成果确定范围并提供估算.
技术:用户体验设计, User Flows, UX Audits, 用户参与, Game Design, User Journeys

高级用户体验设计师

2023 - 2023
Etika
  • Improved a SaaS lending management system's user experience and the website's functionality.
  • Conducted primary and secondary research and usability testing.
  • Created wireframes, prototypes, and ready-for-dev annotated wireframes.
技术:Figma, Miro, UX Wireframes, 远程可用性测试, UX Workshops, SaaS Design, Fintech, Responsive UI, UX Strategy, Agile, Web应用程序设计, 模块化设计, 战略设计, 设计策略, 以用户为中心的设计, 利益相关者管理, 团队的领导, 发现车间, 组件库, Mobile, SaaS, Web UX Design, Loans & Lending

UX作家| UX设计师

2020 - 2023
Toptal客户
  • 为Yahoo Ryot Lab的帮助中心创建副本和内容, specifically for an internal 3D modeling augmented reality tool.
  • Designed the interface for an SDK to enable real-money tournaments across multiple game titles on mobile devices for Ryu Technologies.
  • Documented the UI functionality for a VR project and grant proposal for Arizona State University.
  • Produced copy for weekly and monthly newsletters for the nonprofit organization, Teach for America.
  • Documented several functions of a cloud-based AWS system in a GitLab wiki for Syngenta.
  • Edited financial services content for Prudential Asia's e-learning management platform.
技术:电子学习,写作 & Editing, 微软文字处理软件, 虚拟现实(VR), 移动用户体验设计, Lucidchart, Miro, 增强现实(AR), Zendesk, Figma, Enterprise, 图形用户界面(GUI), User Personas, Prototyping, MVP Design, 信息架构(IA), User Research, 内容写, Copywriting, User Journeys, UX Wireframes, 远程可用性测试, Collaboration, 设计工作室, 意念研讨会, 交互原型, Mockups, 利益相关者管理, 团队的领导, 发现车间, Web UX Design

高级UI/UX设计师

2022 - 2022
AviaGames
  • Created wireframes based on data gathered through user surveys.
  • Conducted brainstorming sessions to generate concepts for the design.
  • Developed a prioritized feature list to guide implementation.
技术:手机游戏设计, UI Design, Mobile Games, Game Design, 产品设计, UX Design, User Flows, 人机交互(HCI), UX Research, 游戏/导航界面, 软件设计, 系统可用性, 可用性测试, 界面设计, Games, 响应式网页设计(RWD), Design Systems, 用户界面(UI), 手机游戏界面, 到产品的线框图, 图形用户界面(GUI), Mobile UX, Responsive UI, Agile, 战略设计, 以用户为中心的设计, 团队的领导, 发现车间, Mobile

高级UX/UI设计师

2022 - 2022
阿米拉学习公司
  • Audited and designed a new user flow to optimize engagement for children for a tutor game app for kids.
  • 创建一个风格指南供团队参考.
  • Conducted brainstorming sessions to create concepts for the storyline.
  • Developed wireframes and flows for a character creation feature in the application.
技术:用户体验设计, Narrative UX, Brainstorming, UX Wireflows, Gamification, 手机游戏设计, 用户体验的文档, 人机交互(HCI), UX Research, 游戏/导航界面, 系统可用性, 可用性测试, 界面设计, Games, Design Systems, 用户界面(UI), 手机游戏界面, 到产品的线框图, 图形用户界面(GUI), Mobile UX, Responsive UI, 以用户为中心的设计, 团队的领导

UX Lead

2017 - 2017
教育工资
  • Built, managed, and led a team of five designers for an education payroll system where the platform was a website.
技术:Sketch 2, Proto.io, Visio, 登陆页面设计, Web Design, 响应式网页设计(RWD), Design Systems, 启发式评估, 启发式分析, 图形用户界面(GUI), User Stories, Leadership, 快速原型, Personas, UX Wireframes, UX Workshops, Mockups, Agile, Web UX Design

用户体验设计负责人(定期合同)

2016 - 2017
tagSpace
  • Conducted co-design sessions with end-users and provided UX expertise with a 2-week turnaround time before product launch.
  • Built relationships with clients by engaging them in the product strategy and design process; also provided guidance around strategy for the product release.
  • Built, managed, and led a team of five service designers which included mentoring, coaching, 并协助设计师的发展.
  • Recruited, conducted, and analyzed results for user testing of products.
技术:屏幕流, 带注释的线框图, 概念草图, Card Sorting, Brainstorming, 用户新员工培训, User Testing, Education, E-learning, Enterprise, Design, 项目评估, 响应式Web应用, iOS UX Design, Ideation, 主要研究, 以人为本的设计, Adobe Photoshop, 用户体验的文档, iPad, Sitemaps, 纸上原型, Art Direction, Websites, 软件即服务(SaaS), UI Design, Photoshop CS5, 用户体验的原型, Android, iOS, 移动应用设计, Web UX, Mobile Design, UX Audits, 用户体验(UX), UI Audits, Co-design, 设计领导, 增强现实(AR), UX Research, Prototyping, Wireframing, User Flows, UX Design, Visio, Adobe Illustrator, Sketch, Research, 客户访谈, 利益相关者的采访, 人机交互(HCI), 游戏/导航界面, 可用性测试, 登陆页面设计, Web Design, 响应式网页设计(RWD), 启发式评估, 启发式分析, 手机游戏界面, 到产品的线框图, 图形用户界面(GUI), Mobile UX, Agile, Visual Design

UX Lead

2016 - 2016
Goodgame工作室
  • Provided UX expertise for a mobile RPG game with two week turnaround time before beta launch.
  • IOS、Android手机、平板平台.
技术:Adobe Illustrator, Wireframing, User Flows, 人机交互(HCI), UX Research, 游戏/导航界面, Games, 响应式网页设计(RWD), 用户界面(UI), Unity游戏资产, 手机游戏界面, 到产品的线框图, 图形用户界面(GUI), Mobile UX, Agile

用户体验主管

2015 - 2016
Navcast
  • Created mobile navigation applications for aviation and marine industries.
  • 设计整个产品的用户体验.
  • 给产品打上品牌.
  • 协助产品在迈阿密游艇展上发布.
技术:屏幕流, 带注释的线框图, 概念草图, Card Sorting, Brainstorming, User Testing, 项目评估, iOS UX Design, Ideation, 主要研究, 以人为本的设计, 用户体验的文档, iPad, Sitemaps, 纸上原型, Art Direction, Mobile UI, UI Design, Photoshop CS5, 用户体验的原型, Android, iOS, 移动应用设计, Mobile Design, UX Audits, 用户体验(UX), UI Audits, Co-design, 设计领导, UX Research, Prototyping, Wireframing, User Flows, UX Design, Adobe Photoshop, Adobe Illustrator, eCommerce, 登陆页面设计, Web Design, 响应式网页设计(RWD), 图形用户界面(GUI), iOS App Design, Mockups, Agile, Visual Design

高级用户体验设计师

2015 - 2015
行为互动
  • Introduced the UX brainstorming process utilized for project management and requirements gathering.
  • Created wireframes, flows, and prototypes for the front-end UI.
  • Designed an app for mobile phones and tablets for 8- to 16-year-old girls with a physical toy component.
  • Conducted heuristic analysis on existing games to improve player retention.
技术:屏幕流, 带注释的线框图, Style Guides, 概念草图, Brainstorming, 用户新员工培训, User Testing, 项目评估, iOS UX Design, Ideation, 主要研究, 以人为本的设计, 用户体验的文档, iPad, Sitemaps, 纸上原型, 用户体验的原型, Android, iOS, 移动应用设计, Mobile Design, UX Audits, 用户体验(UX), UI Audits, Co-design, 手机游戏UX, Gamification, Video Games, 电子游戏机, Mobile Games, UX Research, Prototyping, Wireframing, User Flows, UX Design, Visio, Proto.io, Adobe Illustrator, 人机交互(HCI), 游戏/导航界面, Games, 用户界面(UI), Agile

高级用户体验设计师

2013 - 2014
Ubisoft
  • Established a new UX process for the console development team.
  • 与市场和用户研究团队建立关系.
  • Designed a multi-player mode in three days with the game design team.
技术:Xbox 360, Screen Flows, 带注释的线框图, PS4, 概念草图, User Testing, 项目评估, Ideation, 主要研究, 以人为本的设计, 用户体验的文档, 纸上原型, UX Audits, 用户体验(UX), UI Audits, Video Games, 电子游戏机, Mobile Games, Prototyping, Wireframing, User Flows, UX Design, Visio, Proto.io, Adobe Illustrator, 人机交互(HCI), UX Research, 游戏/导航界面, Games, 用户界面(UI)

用户体验设计师

2007 - 2013
电子艺界
  • Created wireframes and flows for iPad and iPhone as part of my role.
  • Worked with the art director to create an adapted UI and style guide to use on multiple platforms.
  • Introduced user experience design process and documentation to Visceral Games Studio.
  • Partnered with the Dead Space team in San Francisco to determine the UX strategy of the product.
  • Designed the UI for the front end and in-game pause menus for Xbox 360, PS3, and Wii.
技术:Xbox 360, Screen Flows, 带注释的线框图, PS4, 概念草图, User Testing, 项目评估, Ideation, 主要研究, 以人为本的设计, 用户体验的文档, Sitemaps, 纸上原型, UX Audits, 用户体验(UX), UI Audits, Video Games, 电子游戏机, Mobile Games, Prototyping, Wireframing, User Flows, UX Design, Visio, Proto.io, Adobe Illustrator, 人机交互(HCI), UX Research, 游戏/导航界面, Games, 用户界面(UI)
2001 - 2005

工业设计专业环境设计硕士学位

卡尔加里大学-加拿大阿尔伯塔省卡尔加里

1996 - 1999

美术学士学位,主修工作室艺术

康考迪亚大学-蒙特利尔,魁北克,加拿大

Tools

Visio, Miro, 微软文字处理软件, Figma, CAD, Adobe Illustrator, Adobe Photoshop, Sketch, Photoshop CS5, Proto.io, Lucidchart, Sketch 2, Alibre Design

Platforms

Xbox 360, Mobile, iOS, Android, Zendesk

行业专业知识

游戏、教育

Other

UX Design, 以人为本的设计, 工业设计, Video Games, User Flows, Mobile Design, Gamification, Ideation, UI Audits, 用户体验(UX), UX Audits, User Testing, 用户新员工培训, Co-design, 概念草图, Sitemaps, 手机游戏UX, Style Guides, PS4, 带注释的线框图, Screen Flows, 用户体验的文档, 设计思考, 产品设计, 响应式Web应用, 移动应用设计, 电子游戏机, Mobile Games, Wireframing, 手机游戏设计, 人机交互(HCI), 游戏/导航界面, 软件设计, 系统可用性, 界面设计, Web Design, 响应式网页设计(RWD), Design Systems, 用户界面(UI), 手机游戏界面, 到产品的线框图, 图形用户界面(GUI), Mobile UX, User Stories, User Personas, iOS App Design, Leadership, 信息架构(IA), Mobile First, UX Wireframes, User Journeys, Personas, 远程可用性测试, Collaboration, 设计工作室, 意念研讨会, Web UX Design, Responsive UI, Agile, Web应用程序设计, 战略设计, 以用户为中心的设计, 利益相关者管理, 团队的领导, 发现车间, Gaming, 增强现实(AR), 设计领导, UI Design, Mobile UI, Brainstorming, Card Sorting, 纸上原型, Design, 用户体验的原型, 客户访谈, 利益相关者的采访, iOS UX Design, 移动用户体验设计, Game Design, UX Research, 可用性测试, eCommerce, 登陆页面设计, 启发式评估, 启发式分析, 2D Games, SaaS Design, UX Workshops, Prototyping, MVP Design, 内容写, Copywriting, 交互原型, Mockups, 模块化设计, 设计策略, 组件库, Web UX, 主要研究, 项目评估, E-learning, Websites, 3D Modeling, Art Direction, iPad, Research, Art, 软件即服务(SaaS), Writing & Editing, 虚拟现实(VR), Enterprise, Narrative UX, UX Wireflows, Unity游戏资产, User Research, 快速原型, Fintech, UX Strategy, Visual Design, SaaS, Finance, 预订系统, IT, 技术写作, Asset Design, 3D Design, 用户参与, Loans & Lending

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